Video Games motions
54 motions tagged Video Games, A to Z. Practise any of them with a prep timer.
Assuming feasibility, THW allow the buying and selling of stat points.
Assuming the technology to do so exists, THW allow the buying and selling of stat points
Assuming the technology to do so exists, THW allow the buying and selling of stat points.
EC como Steve eliminaría el acceso a los portales del END.
En contextos de crisis, EC como xadre, utilizaría el modelo "aldeano" por sobre el modelo "enderman"
TH welcomes the decline of AAA games
TH, as Sèb, W release your game for free with micro transactions rather than charging a single upfront cost.
TH, as a player, would prefer playing Hardcore Survival Mode over Creative Mode.
TH, as an up-and-coming young game designer, W rather work in an indie studio rather than a triple A studio
THBT Esports should adopt the franchising model as opposed to the open-qualifying model
THBT Nintendo should significantly increase their support for eSports
THBT it is in the interest of gaming companies (e.g.: SONY, Nintendo...) to aggressively crack down (e.g.: sue individual fans, force websites to take it down...) on the creation and consumption of ROM hacks
THBT states should not provide major esports organizations the state welfare provided to other companies when they are at risk of bankruptcy
THBT the PATHOS-II scientists should fire the ARK instead of attempting to repopulate Earth.
THBT the establishment of female-only leagues is in the interests of female e-sports players
THBT video games should be included in literature curriculums at school.
THBT violent videogames companies should be held liable for instances of mass violence (eg. mass shootings) if the aggressor was a frequent player
THO the gamification* of military training *The integration of aspects of game design and mechanics into work and learning (i.e. controls, achievements, leaderboards, graphics or user interfaces)
THO the implementation of more "immersiveness" in metaverses
THO the rise of big game publishers, such as Microsoft, EA, Ubisoft, buying up big game studios, such as Bethesda, Rare, Visceral Games etc
THO the rise of live-service games
THO the rise of minmaxxing
THO the trend of modern triple-A video games maintaining politically neutral stances
THP a world where video games exclusively in community settings (e.g. arcades, PC cafes, community centers, etc.,)
THP the open qualifier system over the franchising system in eSports.
THP to live as a support rather than a carry
THP video game design that aim for rotating metas over those that aim for perfect balance
THR the decrease in difficulty levels in AAA games
THR the rise in models of game development which rely on free-to-play models of revenue
THR the rise in models of game development which rely on free-to-play models of revenue.